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bario 1: 1.3%
bario 2: 0.9%
bario 3: 1%
blue bra: 8.6%
blue polo: 1.1%
butcher 1: 1.3%
butcher 2: 1.3%
canna top: 1%
dirty top: 1.2%
joke suit: 0.5%
neon polo: 0.2%
ouch tank: 1.2%
usa bra 1: 1.4%
usa bra 2: 1.8%
warrior 2: 0.5%
black suit: 0.7%
green polo: 1%
leo skin 1: 0.2%
leo skin 2: 0.1%
magician 2: 0.5%
red hoodie: 1.7%
bfc uniform: 0.6%
blue hoodie: 0.7%
camo hoodie: 1.2%
canna top 2: 1.2%
captain btc: 0.4%
captain eth: 0.5%
neon polo 1: 0.1%
neon polo 2: 0.1%
red sweater: 2%
blue sweater: 0.8%
bull t-shirt: 0.9%
jpn tank top: 3.2%
konan akacke: 0.7%
leo crop top: 1.3%
pink t-shirt: 1.1%
red crop top: 1.8%
80085 t-shirt: 1.7%
acid crop top: 1.2%
banana hoodie: 2.4%
black t-shirt: 2%
blue crop top: 2%
bull crop top: 1.8%
green sweater: 1.4%
usa spacesuit: 0.5%
usa t-shirt 1: 0.9%
usa t-shirt 2: 0.9%
white t-shirt: 1.2%
yellow hoodie: 0.9%
black crop top: 1.8%
green crop top: 1.5%
maneki t-shirt: 1.2%
officer coat 2: 0.4%
police uniform: 0.5%
sailor t-shirt: 1.9%
smile crop top: 1.4%
69420 spacesuit: 0.4%
abibas crop top: 1.5%
emerald t-shirt: 0.9%
joke blood suit: 0.3%
maneki crop top: 0.6%
black blood suit: 0.6%
gradient sweater: 1.6%
starbukz uniform: 0.2%
abibas sport suit: 0.6%
sold out tank top: 3.1%
cyberpunt tank top: 0.9%
wcdonald’s uniform: 0.6%
red & blue crop top: 1.6%
black bulletproof vest: 2%
black uk school uniform: 1.4%
brown uk school uniform: 1.2%
green uk school uniform: 0.3%
orange & green crop top: 1.3%
black jpn school uniform: 1.8%
pokemoon bulletproof vest: 1.8%
rainbow uk school uniform: 0.4%
- Individual world record breakers will receive NFT and US$50,000
- EBU extends broadcast deal as Nine and NBC detail coverage
Aquatics world governing body Fina will give a personalised non-fungible token (NFT) to any athlete who breaks a world record at the World Championships in Budapest, due to start on the 18th June.
Fina has partnered with Budapest-based digital artist Krizbo to create an illustration of each individual world record that will be minted and awarded to the athlete, who will also receive a US$50,000 prize.
The organisation says the initiative reflects its desire to use digital technologies to enhance the sport and appeal to younger audiences.
The 2022 championships in Budapest are the first to be staged since 2019 due to the Covid-19 pandemic and include swimming, diving, water polo and artistic aquatics events.
The European Broadcasting Union (EBU) has confirmed at least 22 members will provide comprehensive coverage of the event after it extended its agreement to include both this year’s championships and the 2023 staging in Fukuoka, Japan.
“The Fina World Championships is an event EBU has supported since its inception, and Budapest 2022 extends this proud record,” said Andreas Aristodemou, Eurovision Sport’s head of summer sports rights. “We are delighted that our members supported this acquisition and are bringing their unparalleled coverage and reach to another edition of Fina’s flagship event.”
In Australia, Channel Nine will broadcast the event free-to-air on its 9Gem channel and on its 9Now streaming platform, while NBC will provide daily live coverage on the Olympic Channel and on its Peacock streaming platform.
CNN has announced it’s shutting down its NFT offering, Vault, amid a broader pullback of crypto and token sales across many industries.
CNN has not specified a timeframe for the shutdown and as of the morning of Tuesday, Oct. 11, 2022, the site remains quasi-active.
Originally billed as a “six-week” experiment, Vault ventured into the area of non-fungible tokens to offer visual representations it called “moments” of key clips from the network’s broadcast history, ranging from its launch and coverage of historical events.
It even tried selling NFTs of the launch of its doomed CNN+ streaming service.
In the interest of full disclosure, the author of this article purchased two NFTs from Vault.
CNN’s prices varied widely, with some soaring into the hundreds of dollars, while others could be had for $20 or less.
Buying an NFT didn’t grant the purchaser the rights to use the video in their own productions, for example, but rather gave them the exclusive rights to a specific digital file depicting that moment. CNN also sold physical plaque-style pieces meant to be a physical representation of a digital item.
Initial batches of some key moments in the network’s history sold out, but sales appeared to start stagnating.
CNN doesn’t break down financials to the level that would allow anyone to tell if Vault ever was financially viable.
There are reports CNN will be refunding owners of NFTs about 25% of the purchase price, though details are still in the works and, assuming that figure holds up, is comparatively small compared to what was paid when the NFT was minted. It also indirectly means the network has to admit, at least on some level, that its NFT offerings didn’t exactly hold their value.
Some NFTs, such as ones from famous artists, can skyrocket in value and ultimately be resold for a profit, but it seems unlikely any of CNN’s will see that happen.
Overall, it’s unlikely Vault ever generated significant revenue for the network compared to other income streams and ultimately may have harmed by a global cool-down on buying NFTs.
This isn’t the first time CNN has had to issue refunds to customers of a failed digital dabbling this year.
Earlier this year, the network announced it would refund anyone who paid to subscribe to CNN+, its streaming service that lasted less than a month.

CNN invested hundreds of millions in the network and its marketing and then had to give back the likely little revenue it generated (plus, depending on its agreements with credit card companies, take a hit of transaction fees that typically still have to be paid by the seller when refunds are issued).
For Vault, CNN appears to have partnered with at least two different SaaS companies to power the web-based interface and wallet components of its NFT site.
NEW YORK, Jan. 30, 2022 (GLOBE NEWSWIRE) — FMW Media Works’ New to The Street TV announces signing a 6 — part televised series with Stater (CRYPTO: STR) ($STR), an NFT Crypto Company.
Over the next 6-months, viewers will understand Stater’s crypto business which unlocks values and discounts when an NFT holder lends and borrow on their platform. Stater is an open-source, peer-to-peer lending platform for NFT assets. The ecosystem developed allows STR token holders to earn interest, borrow, and lend. Stater enables holders to leverage the values of NFT holders without losing ownership rights.
Vincent Caruso, CEO, FMW Media Corp. and the Creator / Producer of New to The Street TV, states, “We anticipate a successful Stater (CRYPTO: STR) ($STR) 6-part series throughout our syndicated television network. Our audiences should understand their platform in-depth, which acts as an escrow between lenders and borrowers. I am excited to have Stater’s management on our syndicated TV series.”
The upcoming Stater interviews will air on New to The Street TV’s domestic and international syndicated networks, including Sunday’s Newsmax TV slot, 10-11 AM ET, Fox Business Network, Bloomberg TV, and other channels; expect announcements on dates and times on future airings.
About Stater (CRYPTO: STR) ($STR):
About FMW Media:
https://www.newsmaxtv.com/Shows/New-to-the-Street
https://www.newtothestreet.com/
Forward-Looking Statements Disclaimer:

<article id="node-3173147" data-id="3173147" data-title="Chinese broadcaster Shandong Television pursues NFT, metaverse projects as country’s media firms tap into virtual assets" data-url="/tech/tech-trends/article/3173147/chinese-broadcaster-shandong-television-pursues-nft-metaverse" data-absolute-url="https://www.scmp.com/tech/tech-trends/article/3173147/chinese-broadcaster-shandong-television-pursues-nft-metaverse" data-published="5 Apr 2022" data-authors="Xinmei Shen" data-sections="News, China" data-topics="NFTs, Metaverse, Blockchain, Internet, Xinhua News Agency, China technology, Tencent, WeChat, Ant Group, Fintech, Financial regulation" data-email="mailto:?subject=SCMP:%20Chinese broadcaster Shandong Television pursues NFT, metaverse projects as country’s media firms tap into virtual assets&body=Chinese broadcaster Shandong Television pursues NFT, metaverse projects as country’s media firms tap into virtual assets%0D%0D
- Shandong Television plans to build its own blockchain infrastructure to support its digital collectibles, while developing ‘a series of metaverse products’
- The provincial broadcaster’s foray into NFTs comes months after state-owned Xinhua announced the country’s first “news digital collectibles”
%0D%0D%0DRead more: https://www.scmp.com/tech/tech-trends/article/3173147/chinese-broadcaster-shandong-television-pursues-nft-metaverse» data-socialhead=»Chinese broadcaster Shandong Television plots NFT, metaverse, blockchain initiatives»>
- Chinese broadcaster Shandong Television pursues NFT, metaverse projects as country’s media firms tap into virtual assets
- Before we dive right in…
- What are NFTs?
- How are sports clubs currently using NFTs?
- Digital collectible cards
- Sports memorabilia
- Another way of broadcasting games
- Direct access to players
- Fan engagement
- Find out more about our sports CDP
- What are the challenges with using NFTs in sports?
- NFTs challenge traditional ticket selling
- Security risks
- Integrating NFTs into your existing infrastructure
- NFTs remain an experimental market
- Is there a market for NFTs in sports and will it continue to grow?
- Atlético Mineiro launches a smart jersey
- Engagement platform Socios’ NFTs offers fans greater influence
- The future is bright
- Today’s BROAD / Broadcasters NFT News for December 5, 2022
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- Broadcasters NFT Statistics
- BROAD Daily Performance
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Chinese broadcaster Shandong Television pursues NFT, metaverse projects as country’s media firms tap into virtual assets
- Shandong Television plans to build its own blockchain infrastructure to support its digital collectibles, while developing ‘a series of metaverse products’
- The provincial broadcaster’s foray into NFTs comes months after state-owned Xinhua announced the country’s first “news digital collectibles”
Updated: 7:30pm, 5 Apr, 2022
The television network of eastern China’s Shandong province has started developing a marketplace for digital collectibles, as non-fungible tokens (NFTs) are called in the world’s second-largest economy, becoming the country’s latest government-owned media enterprise to jump on the virtual asset bandwagon after Xinhua News Agency last December.
The provincial TV network said its digital collectibles will revolve around the themes of cultural heritage, ancient architecture and natural scenery. It touted the province’s rich Confucian culture and tourist hotspots such as Mount Tai, the highest point in Shandong at 1,545 metres high, as valuable resources for its virtual asset collection.
Shandong Television’s foray into NFTs comes months after state-owned Xinhua announced the country’s first “news digital collectibles”. A total of 110,001 copies of selected news photos were released for free by Xinhua via its mobile app on Christmas Eve.
The latest initiative in Shandong reflects the continued interest for NFT- and metaverse-related projects across mainland China by both private and government enterprises, despite operating in a regulatory grey area and a previous warning by an official of the country’s central bank that these could “easily become money-laundering tools”.
In one of the strongest signs that NFTs are here to stay in mainland China, an agency under the country’s Ministry of Industry and Information Technology last week announced plans to mint and sell a batch of digital collectibles this year to “spread China’s industrial culture”. It is also keen to build an “industrial metaverse service platform”.

On major NFT platforms in China, digital collectibles are sold in yuan and owners cannot resell them for profit.
Still, marketplaces run by Big Tech companies Tencent and Ant Group, the financial technology affiliate of Alibaba Group Holding, recently took pre-emptive measures to avoid potential scrutiny of digital collectibles by mainland authorities. Alibaba owns the South China Morning Post.
The television network of eastern China’s Shandong province has started developing a marketplace for digital collectibles, as non-fungible tokens (NFTs) are called in the world’s second-largest economy, becoming the country’s latest government-owned media enterprise to jump on the virtual asset bandwagon after Xinhua News Agency last December.
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Despite – or perhaps because of – the countless challenges of the last few years, the broadcast industry is continuing to demonstrate its remarkable gift for innovation and reinvention, writes David Davies.
Compiling a trends-based list can never hope to be a definitive exercise – especially in an industry as fast-paced and creatively-driven as broadcast. But approached more as a ‘snapshot in time’, it can provide some valuable insights. And the overriding impression from this latest round-up is that broadcast is in the midst of a profoundly exciting and rewarding period of innovation.

Anna Valley has invested just under £2million in LED technology from ROE
1. AI as a component of everyday production in news, sport and more
A few years ago it was quite common for interviews that touched on Artificial Intelligence (AI) and Machine Learning (ML) to contain opinions to the effect that it was still likely to be some time before they had a major effect on ‘regular’ broadcast production.
That point has arguably now come to pass with more and more content creators recognising the often 90%-plus accuracy of the latest AI solutions, using them for tasks such as subtitling and captioning. A ‘human pass’ is still required in these scenarios, but AI is now poised to eliminate a huge amount of repetitive workloads.
2. Virtual production as a catalyst for artistic collaboration
The rise of virtual sets for film and TV drama is ushering in a profound shift in production in which all stakeholders must collaborate from day one. “Planning for this kind of shoot involves the entire team – everyone from the VFX designer to the editor contribute to the whole production process from the outset,” says Christina Nowak, director of virtual production at Anna Valley, who adds that exciting further progress is just around the corner.

Christina Nowak, Anna Valley
“I believe we’ll get to the point where final pixel can be done on set without limitations, and that we’ll see increased collaboration between LED and green screen with VFX to create more complex and capable environments. Colour pipelines will become more succinct and accurate, lighting more integrated, and the development of audio quality and cues will emerge for LED shoots that will enhance immersive effects not seen today – both on set and in the final product.”
3. Direct-to-consumer (D2C) streaming models continue to gain ground
It’s been on the cards for a while, but 2022 has confirmed that we are now into a new phase of streaming history. Netflix’s prominence is in question after a drop in subscribers and (at time of writing) two announced rounds of job cuts. Some very popular content leaving the site for services such as Disney+ has surely played a role here. With cloud-based platforms making it easier to launch new services quickly (and cost-effectively), expect more sports organisations, in particular, to explore D2C streaming models.
4. 5G as a transformative technology for production and contribution
Awareness of 5G’s potential for supporting very low latency, high-quality production and contribution has been growing for a while. Nonetheless, 2022 seems significant in that it has brought forth an unprecedented flurry of new solutions aimed specifically at remote and at-home production.
5. Ease of configuring (and reconfiguring) IP infrastructures

There is still plenty of SDI equipment in use out there – and that will continue to be the case for a long time yet. But the case for IP is now proven and the focus is now on moving towards optimising IP infrastructures and ensuring that they are as easy to configure (and, crucially, reconfigure) as possible. Hence a new generation of solutions aimed at doing just that – Lawo’s cloud-native HOME management platform for IP-based media infrastructures is one of several recent examples.
6. An enhanced emphasis on data-centric decision-making
This is, inevitably, an area in which AI will play an increasingly fundamental role. Thanks to increased automation, broadcasters can obtain and analyse more and better data than ever before on everything from the specifics of the content they produce, through distribution and on to viewer habits and preferences. But it’s important to note that harvesting and analysis of this data is also becoming significantly more streamlined and effective – meaning that the ‘chance element’ to decision-making will be minimised even further from now on.
7. Driving viewer engagement using NFTs

Michelle Munson, Eluvio
8. Content creators exploring 8K at the same time as accelerating 4K production
The extent to which broadcast vendors are now looking to enable 8K production was confirmed at the 2022 NAB Show with an unprecedented number of related product launches. Offering 16 times the resolution of HD and four times the resolution of 4K, 8K is unlikely to be enjoyed ‘in full effect’ by the vast majority of viewers any time soon.
However, there are already indications that it is being used to enhance content that will ultimately be experienced by viewers in 4K and HD, such as complex virtual productions requiring ultra-high resolution.
9. Continued integration of e-commerce in content delivery and viewing
The exploration of new technologies to provide fresh revenue-generating opportunities has accelerated during the era of interactive broadcasting and streaming. One of the latest trends entails the use of QR codes to allow viewers to engage directly with advertisements, then find out more information and buy products. This promises to be an important driver of revenue for both national/international and local services – a welcome development given the often challenging outlook for ‘linear’ TV advertising in recent years.
10. Unpredictable changes in the global broadcast industry
The debate around the future of public sector broadcasting has been especially high-profile in the UK, but in fact it is also taking place more generally in Europe. Existing models of finance are coming under pressure, and broadcasters hitherto best known for their linear programming are being obliged to re-evaluate their output and prioritise their most important and/or successful services.
This is already leading to some unexpected developments, such as the BBC’s recently announced plans to merge the News Channel and World News, and to move BBC Four and CBBC to online-only. In short, nothing is sacred and we can expect further ‘flagship’ services to change or even close altogether as broadcasters – public and private – work to redefine themselves in the significantly more unpredictable streaming era.

The sports world is becoming more and more digitalized. Over the past few years, we have seen a rise in the use of technology to power sports. Especially since covid-19 has challenged the sports world to find creative ways of engaging fans.
One of the most powerful technologies changing the game is Non-Fungible Tokens (NFTs). A number of different industries, including finance, gaming and sports now use these tokens.
Today, I’m going to teach you everything you need to know about NFTs in sports.
Before we dive right in…

What are NFTs?
For example, I could buy an NFT for an NBA rookie card and anything that rookie card does or has done will be mine. The significance of this is that the team, player, or even the league wouldn’t be able to take away my card. That’s kind of the main benefit of NFTs in sports, they are digital assets that are non-fungible. Hence, they are unique. Although the number of NFTs in sports aren’t inherently fixed or limited, creators are likely to limit how many NFTs they create to add a exclusivity aspect to owning it.

How are sports clubs currently using NFTs?
NFTs in sports is currently being used in a few different ways. However, we’re still in the early stages of exploring how NFTs can be used, and ultimately, leveraged. Let’s explore some of the ways organizations can use NFT in sports.
Digital collectible cards
Sports memorabilia
Another way of broadcasting games
There are also companies looking into NFTs in sports as a means for broadcasting games online without any cost to viewers. One company in particular, wants to broadcast baseball games through their app. By using these tokens they can make sure everyone has access to them without having to deal with ads or subscriptions fees.
Direct access to players
Fan engagement
As we can see, a lot of engagement that previously wasn’t possible can now become possible.

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Find out more about our sports CDP
and get answers to questions like, what are the benefits of using a CDP, what differentiates a CDP from other systems, and how to calculate the CDP ROI by reading our Ultimate Sport CDP guide. The more you read the more confident you will become about heading down this path.
What are the challenges with using NFTs in sports?
Many sports organizations benefit from the power of NFTs. However, there are some challenges that come along with using NFTs in sports.
NFTs challenge traditional ticket selling
For one, the traditional way of selling tickets and concessions is disrupted because people can resell their tickets and concessions. Plus, the tokens would complicate the process of distributing prizes and bonuses for individual athletes.
Security risks
Integrating NFTs into your existing infrastructure
The main challenge with using NFTs in sports is figuring out ways to integrate them into already existing physical infrastructure. For example, stadiums need to consider how they will handle digital ticketing when fans buy their tickets online. The same goes for concession. It may be difficult for people to purchase food using their smartphone without any physical infrastructure in place to support the transactions.
NFTs remain an experimental market
Ultimately, a major challenge is that the use of NFTs in sports is still in an experimental phase, and no one truly knows if it remains a good long term investment. Some big actors, like fan engagement platform Socios’ CEO Alexandre Dreufys even take a stance their fan tokens being used as a means of investment on the secondary trading market.

“Fans need to understand what type of market they are investing in, and since it’s the most loyal fans that buy NFTs, clubs need to ensure that they are promoting a safe and sustainable way for their fans to engage with them. Otherwise, it could backfire on the clubs and damage their relationship with their fans.”

Is there a market for NFTs in sports and will it continue to grow?
Interestingly enough, there is a market for these tokens. NFTs are digital assets that are unique and cannot be replicated or replaced. These tokens can represent anything from an athlete’s jersey to a game. The majority of the use cases so far have been in gaming. But they have quickly made their way into sports and constitute ways for clubs, players, and leagues to open up new revenue streams while serving fans in new creative ways.
Together with tech companies, sports clubs can step into the future with the use of NFTs. Let’s take a look at how two sports organizations are leveraging NFTs in sports.
Atlético Mineiro launches a smart jersey
Engagement platform Socios’ NFTs offers fans greater influence
The future is bright
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/** *Submitted for verification at Etherscan.io on 2021-06-28
*/
// Sources flattened with hardhat v2.0.11 https://hardhat.org
// File contracts/solidity/proxy/IBeacon.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
/** * @dev This is the interface that {BeaconProxy} expects of its beacon. */
interface IBeacon { /** * @dev Must return an address that can be used as a delegate call target. * * {BeaconProxy} will check that this address is a contract. */ function childImplementation() external view returns (address); function upgradeChildTo(address newImplementation) external;
}
// File contracts/solidity/proxy/Proxy.sol
pragma solidity ^0.8.0;
/** * @dev This abstract contract provides a fallback function that delegates all calls to another contract using the EVM * instruction `delegatecall`. We refer to the second contract as the _implementation_ behind the proxy, and it has to * be specified by overriding the virtual {_implementation} function. * * Additionally, delegation to the implementation can be triggered manually through the {_fallback} function, or to a * different contract through the {_delegate} function. * * The success and return data of the delegated call will be returned back to the caller of the proxy. */
abstract contract Proxy { /** * @dev Delegates the current call to `implementation`. * * This function does not return to its internall call site, it will return directly to the external caller. */ function _delegate(address implementation) internal virtual { // solhint-disable-next-line no-inline-assembly assembly { // Copy msg.data. We take full control of memory in this inline assembly // block because it will not return to Solidity code. We overwrite the // Solidity scratch pad at memory position 0. calldatacopy(0, 0, calldatasize()) // Call the implementation. // out and outsize are 0 because we don't know the size yet. let result := delegatecall(gas(), implementation, 0, calldatasize(), 0, 0) // Copy the returned data. returndatacopy(0, 0, returndatasize()) switch result // delegatecall returns 0 on error. case 0 { revert(0, returndatasize()) } default { return(0, returndatasize()) } } } /** * @dev This is a virtual function that should be overriden so it returns the address to which the fallback function * and {_fallback} should delegate. */ function _implementation() internal view virtual returns (address); /** * @dev Delegates the current call to the address returned by `_implementation()`. * * This function does not return to its internall call site, it will return directly to the external caller. */ function _fallback() internal virtual { _beforeFallback(); _delegate(_implementation()); } /** * @dev Fallback function that delegates calls to the address returned by `_implementation()`. Will run if no other * function in the contract matches the call data. */ fallback () external payable virtual { _fallback(); } /** * @dev Fallback function that delegates calls to the address returned by `_implementation()`. Will run if call data * is empty. */ receive () external payable virtual { _fallback(); } /** * @dev Hook that is called before falling back to the implementation. Can happen as part of a manual `_fallback` * call, or as part of the Solidity `fallback` or `receive` functions. * * If overriden should call `super._beforeFallback()`. */ function _beforeFallback() internal virtual { }
}
// File contracts/solidity/util/Address.sol
pragma solidity ^0.8.0;
/** * @dev Collection of functions related to the address type */
library Address { /** * @dev Returns true if `account` is a contract. * * [IMPORTANT] * ==== * It is unsafe to assume that an address for which this function returns * false is an externally-owned account (EOA) and not a contract. * * Among others, `isContract` will return false for the following * types of addresses: * * - an externally-owned account * - a contract in construction * - an address where a contract will be created * - an address where a contract lived, but was destroyed * ==== */ function isContract(address account) internal view returns (bool) { // This method relies on extcodesize, which returns 0 for contracts in // construction, since the code is only stored at the end of the // constructor execution. uint256 size; // solhint-disable-next-line no-inline-assembly assembly { size := extcodesize(account) } return size > 0; } /** * @dev Replacement for Solidity's `transfer`: sends `amount` wei to * `recipient`, forwarding all available gas and reverting on errors. * * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost * of certain opcodes, possibly making contracts go over the 2300 gas limit * imposed by `transfer`, making them unable to receive funds via * `transfer`. {sendValue} removes this limitation. * * https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more]. * * IMPORTANT: because control is transferred to `recipient`, care must be * taken to not create reentrancy vulnerabilities. Consider using * {ReentrancyGuard} or the * https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern]. */ function sendValue(address payable recipient, uint256 amount) internal { require(address(this).balance >= amount, "Address: insufficient balance"); // solhint-disable-next-line avoid-low-level-calls, avoid-call-value (bool success, ) = recipient.call{ value: amount }(""); require(success, "Address: unable to send value, recipient may have reverted"); } /** * @dev Performs a Solidity function call using a low level `call`. A * plain`call` is an unsafe replacement for a function call: use this * function instead. * * If `target` reverts with a revert reason, it is bubbled up by this * function (like regular Solidity function calls). * * Returns the raw returned data. To convert to the expected return value, * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`]. * * Requirements: * * - `target` must be a contract. * - calling `target` with `data` must not revert. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data) internal returns (bytes memory) { return functionCall(target, data, "Address: low-level call failed"); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with * `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) { return functionCallWithValue(target, data, 0, errorMessage); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but also transferring `value` wei to `target`. * * Requirements: * * - the calling contract must have an ETH balance of at least `value`. * - the called Solidity function must be `payable`. * * _Available since v3.1._ */ function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) { return functionCallWithValue(target, data, value, "Address: low-level call with value failed"); } /** * @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but * with `errorMessage` as a fallback revert reason when `target` reverts. * * _Available since v3.1._ */ function functionCallWithValue(address target, bytes memory data, uint256 value, string memory errorMessage) internal returns (bytes memory) { require(address(this).balance >= value, "Address: insufficient balance for call"); require(isContract(target), "Address: call to non-contract"); // solhint-disable-next-line avoid-low-level-calls (bool success, bytes memory returndata) = target.call{ value: value }(data); return _verifyCallResult(success, returndata, errorMessage); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but performing a static call. * * _Available since v3.3._ */ function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) { return functionStaticCall(target, data, "Address: low-level static call failed"); } /** * @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`], * but performing a static call. * * _Available since v3.3._ */ function functionStaticCall(address target, bytes memory data, string memory errorMessage) internal view returns (bytes memory) { require(isContract(target), "Address: static call to non-contract"); // solhint-disable-next-line avoid-low-level-calls (bool success, bytes memory returndata) = target.staticcall(data); return _verifyCallResult(success, returndata, errorMessage); } /** * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], * but performing a delegate call. * * _Available since v3.4._ */ function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) { return functionDelegateCall(target, data, "Address: low-level delegate call failed"); } /** * @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`], * but performing a delegate call. * * _Available since v3.4._ */ function functionDelegateCall(address target, bytes memory data, string memory errorMessage) internal returns (bytes memory) { require(isContract(target), "Address: delegate call to non-contract"); // solhint-disable-next-line avoid-low-level-calls (bool success, bytes memory returndata) = target.delegatecall(data); return _verifyCallResult(success, returndata, errorMessage); } function _verifyCallResult(bool success, bytes memory returndata, string memory errorMessage) private pure returns(bytes memory) { if (success) { return returndata; } else { // Look for revert reason and bubble it up if present if (returndata.length > 0) { // The easiest way to bubble the revert reason is using memory via assembly // solhint-disable-next-line no-inline-assembly assembly { let returndata_size := mload(returndata) revert(add(32, returndata), returndata_size) } } else { revert(errorMessage); } } }
}
// File contracts/solidity/proxy/BeaconProxy.sol
pragma solidity ^0.8.0;
/** * @dev This contract implements a proxy that gets the implementation address for each call from a {UpgradeableBeacon}. * * The beacon address is stored in storage slot `uint256(keccak256('eip1967.proxy.beacon')) - 1`, so that it doesn't * conflict with the storage layout of the implementation behind the proxy. * * _Available since v3.4._ */
contract BeaconProxy is Proxy { /** * @dev The storage slot of the UpgradeableBeacon contract which defines the implementation for this proxy. * This is bytes32(uint256(keccak256('eip1967.proxy.beacon')) - 1)) and is validated in the constructor. */ bytes32 private constant _BEACON_SLOT = 0xa3f0ad74e5423aebfd80d3ef4346578335a9a72aeaee59ff6cb3582b35133d50; /** * @dev Initializes the proxy with `beacon`. * * If `data` is nonempty, it's used as data in a delegate call to the implementation returned by the beacon. This * will typically be an encoded function call, and allows initializating the storage of the proxy like a Solidity * constructor. * * Requirements: * * - `beacon` must be a contract with the interface {IBeacon}. */ constructor(address beacon, bytes memory data) payable { assert(_BEACON_SLOT == bytes32(uint256(keccak256("eip1967.proxy.beacon")) - 1)); _setBeacon(beacon, data); } /** * @dev Returns the current beacon address. */ function _beacon() internal view virtual returns (address beacon) { bytes32 slot = _BEACON_SLOT; // solhint-disable-next-line no-inline-assembly assembly { beacon := sload(slot) } } /** * @dev Returns the current implementation address of the associated beacon. */ function _implementation() internal view virtual override returns (address) { return IBeacon(_beacon()).childImplementation(); } /** * @dev Changes the proxy to use a new beacon. * * If `data` is nonempty, it's used as data in a delegate call to the implementation returned by the beacon. * * Requirements: * * - `beacon` must be a contract. * - The implementation returned by `beacon` must be a contract. */ function _setBeacon(address beacon, bytes memory data) internal virtual { require( Address.isContract(beacon), "BeaconProxy: beacon is not a contract" ); require( Address.isContract(IBeacon(beacon).childImplementation()), "BeaconProxy: beacon implementation is not a contract" ); bytes32 slot = _BEACON_SLOT; // solhint-disable-next-line no-inline-assembly assembly { sstore(slot, beacon) } if (data.length > 0) { Address.functionDelegateCall(_implementation(), data, "BeaconProxy: function call failed"); } }
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ipfs://d6fb37f385edf477bb5b2cb6b07ef086b11922b44c01e7e13c94e97c64d067c0
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